For the past few weeks I have been rather enjoying playing Bungies latest instalment of Destiny with The Taken King and I honestly think has been better than both The Dark Below and House of Wolves. The story takes place after the events of Crota’s End raid where Oryx, Crota’s father arrives at Saturn to start his revenge against the Guardians who had killed his son.
With this DLC content the new threat along with Oryx is a new enemy type called The Taken. This is something that I do like since it was something new that we haven’t seen since with the previous content which has also added new events in the same such as the Taken Corruption that now overtakes the Wolf Pack mission since that these not only are available on all the patrols and there are different ultras in the different areas in the areas in the corruption zones. Another new area that they revealed was the Dreadnaught, Oryx’s ship, and there are plenty of new areas are available as well since with in-game events such as an enemy movement that causes the Cabal and Hive to fight which then can lead to finding consoles that you can use to start activating enemies to spawn and the bosses have a key that can open a chest that can spawn in the Dreadnaught. Also a really interesting thing about that is that you could pick up a key for a specific chest, but another member in your fireteam can pick up a completely different key. In addition that the keys have something really different to usual keys with these having a riddle on the location of the chest, I think that this is really good concept since it gives you something to think about instead of giving them a icon to direct them to it.
Now on to the story I really liked it. The story starts off with a great cut scene where Oryx and what seems to be a fleet of ships battling against the Queen’s Wrath and the Queen and other members of her court creates a giant blast of psychic energy and blasts Oryx’s ship, but to no avail. Oryx then launches a Death Star like beam that wipes out the Queens army. We then head back to the tower and see that Cayde-6 has a plan to try and infiltrate Oryx’s ship with first getting Eris Mors ship to the ship and then a plan to lead you through the House of Devils to retrieve a hidden stash that turns out to be a stealth drive that can protect the wearer to get onto Oryx’s ship to disengage the weapons. Later into the story when you get to face Oryx I really liked the mission, you got to face off against Oryx in his normal form, which for the regular player could take an easy 5-10 minutes to complete. Overall it is a fun story to play. In the end credits of the cinematic you see Oryx just disappearing and his Sword being stuck in the ground, then you see Eris appear and monologue to her Queen and pulled something from the sword and that she will not fail.
In addition to the story, there is a pretty much large chunk of post credit quests that you can do. Though a large chunk of it seems to be a rinse and repeat mission where you have to go on a patrol mission, do a Taken corruption, face off against the Zealot Ultra and then do the same again in a different area where you need to then go back to the tower and then finish the quest. This needs to be done four times which seems really repetitive and rather boring. Another post credit game play is that they put the strikes available to play with four new strikes to play with one being a giant shank, a giant harpy, a giant sword knight and two Cabal majors that you have to fight together which is a real nightmare if your unprepared. All theses strikes are really good to play through and especially since there are unique armour/class item/weapon drops that you can get for the strikes as well as a item that you can purchase from Xur on a Friday that can increase the drop rates of Exotic Engrams which I think is really good since you can also get new versions of weapons and armour if the engrams are Year One quality.
Another thing that I do like is the new scores that they have added to the game. Usually in Orbit you just hear the normal music but then after 2 or so minutes go by and the music starts to change, sometimes to something more ominous or something more mellow and calming. It’s a real nice change for the game with this music and I hope that probably when I wait during more missions there could be even more great scores to listen to.
However, there is one thing that I do have a problem with Year Two and that is the change of attack and defence stats. I know like me and many people that have been using a gun for a long while that has good statistics and good perks for instance I was lucky enough to get a hand canon called Loner.Rebel, it had pretty good stats for it and I was fortunate for it to already come with great perks. It had Luck in the Chamber, Final Round and Explosive Rounds. I loved playing with this gun since that I was able to beat most of the House of Wolves missions as well as using it on the Weekly and Nightfall missions. So when I did the update for Year Two, I felt rather disappointed that its power levels had went down a lot and I didn’t feel that it would have given me a lot of help through the Year Two missions and then making me rely on the new weapons and armour that comes with The Taken King. I’m really hoping that I can come across somewhere in the game a Year Two version of this gun because I could do with needing for the future since I could always do with a good back up gun and that was what it was for me in Year One.
Overall I do think that the rest of the game is really good, the storyline dynamic is more in depth and seems more of a good story telling than over the course of Year One where it seemed that it was going to be starting off with a story and then it just disappeared and was replaced by more confusion than anything other. So for the people that decided to give up on Destiny because of the bad story telling all I have to tell you is that you should go out and get this game. Hopefully the next DLC content will be as good as this content since it was really good and makes up for Year One.